I would like to have access to the points from the shape meshes and polygons from a Object3D.
I have a hexapod creature made of 6 legs and a body and I would like to find the point for each the tip of the leg for so that I could monitor them and use for place ment and pivot points.
How can I gain access to the points so that i could iterate through and have referace to them that would be translated along with the model?
I have a hexapod creature made of 6 legs and a body and I would like to find the point for each the tip of the leg for so that I could monitor them and use for place ment and pivot points.
How can I gain access to the points so that i could iterate through and have referace to them that would be translated along with the model?