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Messages - S4milli4

#1
Support / Re: Getting started on JPCT-AE
March 07, 2011, 10:11:24 AM
Well, i didn't mean to hurt you Oo... i was just saying that a clear code i much more understandable (at least in my opinion) and that when the while code is in the main activity that don't teach you much. A project is not harder to download or to import as a project so i still don't get your way of thinking because i tried to play with your "helloworld" and it turned out that actually there is no way to reshape it in a structured code (as there are some attributes dirty declared, etc). Here is why my post could have seemed a little frustrated because i have to evaluate quickly JPCT-AE (in terms of physics engine) in order to know if it suits to our project or not (either regarding the performances or the support). In the end i dont know how you do work but i really think that learning (or even teaching) the things right from the very beginning has always been the way to avoid bad habits. You're the main support, it means that if i start a project using JPCT-AE, i can only rely on you and i cant if i always have to doubt you.
No offense really, im just used to say what i think.
But anyway thx for the answers.
#2
Support / Getting started on JPCT-AE
March 04, 2011, 04:23:31 PM
Hey there !

I've been looking around for some examples of code in order to get started on JPCT-AE but all i've managed to found was some terrible source codes (all code in the activity FTL !)... Is there any tutorial or codes (with a GOOD structure like MVC or at least an understandable one) that you guys could give to me so i can finally understand something to JPCT-AE ?!

Thx really much to the one that will bring me the light ! Srsly !!!