Really useful info - thanks for the help!
I think ultimately the problem was that I wasn't calling Object3D.build on the Animated3D's deserialized from raft's Bones system. That meant that Object3D.calcCenter was never called, meaning getCenter always returned 0,0,0, hence the arbitrary ordering.
I think ultimately the problem was that I wasn't calling Object3D.build on the Animated3D's deserialized from raft's Bones system. That meant that Object3D.calcCenter was never called, meaning getCenter always returned 0,0,0, hence the arbitrary ordering.

jPCT is great so far, but it seems like there might be an oversight in not bringing Object3D.setDepthBufferWrites over to the Android version.
- am I wrong in my assessment, or is there any other workaround, or would it be possible to get a version that includes this function?