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Messages - orkshaman

#1
Projects / Re: Mad Racer
December 26, 2015, 02:30:33 PM
Quote"Make it and they will come" is just a myth from people who confuse luck with actual efforts. Or, like they say in my favourite motivational sports video:  Luck is the last dying wish of those who want to believe that winning can happen by accident... :D
In Russia we have saying "The first pancake is always lumpy". This game is my first pancake)

QuoteOh, and BTW: Of course jPCT-AE still IS the leading API for 3D on Android, if you are doing it in Java... ;)
Kids nowadays prefer to use combine-like engines (Unity, Unreal etc) I love lightweight, well documented libraries, like your engine.

QuoteThat said, my marketing budget for my upcoming RPG is 0 as well. But I don't intend to make any money with it anyway, because it will be 100% free.
Cool, I want to play it already. I will post on my blog and everywhere I can about your RPG when it released.

QuoteNice read. At least it seemed to help to get you a job.
EgonOlsen, thank you, you have changed my life  :D
#2
Projects / Re: Mad Racer
December 25, 2015, 07:24:27 AM
#3
Projects / Re: Mad Racer
July 26, 2011, 11:36:45 AM
Thank you EgonOlsen ;D
#4
Projects / Re: Mad Racer
July 23, 2011, 01:53:47 PM
I sent version with pause to info@jpct.net.
#5
Projects / Re: Mad Racer
June 19, 2011, 07:17:04 PM
I made free version:
https://market.android.com/details?id=mad.racer.free


And add main menu. Hope you like it.
#6
Projects / Re: Mad Racer
June 05, 2011, 10:38:37 AM
Game was updated to 1.1

-Fixed car placement bug
-Added Hall of Fame

still think about main menu.
#7
Projects / Re: Mad Racer
May 31, 2011, 10:27:30 AM
Thank you EgonOlsen.  I will make update with menu and fix car placement glitch, also need to change package name.
QuoteP.S.: I'll add it to the projects page if you don't mind.
This is great, thank you.
#8
Projects / Mad Racer
May 30, 2011, 08:04:39 PM
Mad racer with his girlfriend live by no rules. With his bike and destructive weapon he's going on road...

Full 3D graphics.
Accelerometer controls.
Outstanding music.
Honest police.
Dizzying chases.
Dynamic gameplay!

I hope you like it.  ;D
#9
Bugs / Re: Unsupported Texture width
May 03, 2011, 10:37:38 AM
Thank you EgonOlsen.
#10
Bugs / Re: Unsupported Texture width
May 03, 2011, 06:14:25 AM
EgonOlsen, but icon loads properly. Error comes when it tries to load R.raw.zero texture. :-\
#11
Bugs / Unsupported Texture width
May 02, 2011, 08:51:56 PM
Hello world example gives "Unsupported Texture width" error on emulator and on HTC phone, but on my LG P500 all works ok.

Texture texture = new Texture(BitmapHelper.rescale(BitmapHelper.convert(getResources().getDrawable(R.drawable.icon)), 64, 64));
TextureManager.getInstance().addTexture("texture", texture);

TextureManager.getInstance().addTexture("0", new Texture(getResources().getDrawable(R.raw.zero),true));


Quote05-02 18:45:11.181: INFO/jPCT-AE(656): Loading Texture...
05-02 18:45:11.201: INFO/jPCT-AE(656): Loading Texture...
05-02 18:45:11.211: INFO/jPCT-AE(656): [ 1304361911212 ] - ERROR: Unsupported Texture width: 96
05-02 18:45:11.221: INFO/jPCT-AE(656): [ 1304361911221 ] - ERROR: java.lang.RuntimeException: [ 1304361911212 ] - ERROR: Unsupported Texture width: 96
05-02 18:45:11.221: INFO/jPCT-AE(656):     at com.threed.jpct.Logger.log(Logger.java:179)
05-02 18:45:11.221: INFO/jPCT-AE(656):     at com.threed.jpct.Texture.loadTexture(Texture.java:687)
05-02 18:45:11.221: INFO/jPCT-AE(656):     at com.threed.jpct.Texture.<init>(Texture.java:190)
05-02 18:45:11.221: INFO/jPCT-AE(656):     at com.threed.jpct.Texture.<init>(Texture.java:226)
05-02 18:45:11.221: INFO/jPCT-AE(656):     at com.threed.jpct.example.HelloWorld$MyRenderer.onSurfaceChanged(HelloWorld.java:190)
05-02 18:45:11.221: INFO/jPCT-AE(656):     at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1120)
05-02 18:45:11.221: INFO/jPCT-AE(656):     at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:975)
05-02 18:45:11.251: INFO/ActivityManager(438): Displayed activity com.threed.jpct.example/.HelloWorld: 1533 ms (total 1533 ms)
05-02 18:45:11.261: WARN/dalvikvm(656): threadid=15: thread exiting with uncaught exception (group=0x4001b188)
05-02 18:45:11.271: ERROR/AndroidRuntime(656): Uncaught handler: thread GLThread 8 exiting due to uncaught exception
05-02 18:45:11.301: ERROR/AndroidRuntime(656): java.lang.RuntimeException: [ 1304361911221 ] - ERROR: java.lang.RuntimeException: [ 1304361911212 ] - ERROR: Unsupported Texture width: 96
05-02 18:45:11.301: ERROR/AndroidRuntime(656):     at com.threed.jpct.Logger.log(Logger.java:179)
05-02 18:45:11.301: ERROR/AndroidRuntime(656):     at com.threed.jpct.Texture.loadTexture(Texture.java:687)
05-02 18:45:11.301: ERROR/AndroidRuntime(656):     at com.threed.jpct.Texture.<init>(Texture.java:190)
05-02 18:45:11.301: ERROR/AndroidRuntime(656):     at com.threed.jpct.Texture.<init>(Texture.java:226)
05-02 18:45:11.301: ERROR/AndroidRuntime(656):     at com.threed.jpct.example.HelloWorld$MyRenderer.onSurfaceChanged(HelloWorld.java:190)
05-02 18:45:11.301: ERROR/AndroidRuntime(656):     at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1120)
05-02 18:45:11.301: ERROR/AndroidRuntime(656):     at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:975)
05-02 18:45:11.301: ERROR/AndroidRuntime(656):     at com.threed.jpct.Logger.log(Logger.java:179)
05-02 18:45:11.301: ERROR/AndroidRuntime(656):     at com.threed.jpct.Logger.log(Logger.java:138)
05-02 18:45:11.301: ERROR/AndroidRuntime(656):     at com.threed.jpct.Texture.loadTexture(Texture.java:717)
05-02 18:45:11.301: ERROR/AndroidRuntime(656):     at com.threed.jpct.Texture.<init>(Texture.java:190)
05-02 18:45:11.301: ERROR/AndroidRuntime(656):     at com.threed.jpct.Texture.<init>(Texture.java:226)
05-02 18:45:11.301: ERROR/AndroidRuntime(656):     at com.threed.jpct.example.HelloWorld$MyRenderer.onSurfaceChanged(HelloWorld.java:190)
05-02 18:45:11.301: ERROR/AndroidRuntime(656):     at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1120)
05-02 18:45:11.301: ERROR/AndroidRuntime(656):     at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:975)
05-02 18:45:11.371: INFO/Process(438): Sending signal. PID: 656 SIG: 3
05-02 18:45:11.371: INFO/dalvikvm(656): threadid=7: reacting to signal 3
05-02 18:45:11.371: ERROR/dalvikvm(656): Unable to open stack trace file '/data/anr/traces.txt': Permission denied
05-02 18:45:11.590: ERROR/gralloc(438): [unregister] handle 0x4e45f0 still locked (state=40000001)
05-02 18:45:14.560: INFO/Process(656): Sending signal. PID: 656 SIG: 9
05-02 18:45:14.580: INFO/WindowManager(438): WIN DEATH: Window{44dc24d8 com.threed.jpct.example/com.threed.jpct.example.HelloWorld paused=false}
05-02 18:45:14.580: INFO/ActivityManager(438): Process com.threed.jpct.example (pid 656) has died.
05-02 18:45:14.600: INFO/WindowManager(438): WIN DEATH: Window{44df45d8 SurfaceView paused=false}
05-02 18:45:14.640: INFO/UsageStats(438): Unexpected resume of com.android.launcher while already resumed in com.threed.jpct.example
05-02 18:45:15.021: WARN/InputManagerService(438): Got RemoteException sending setActive(false) notification to pid 656 uid 10028
05-02 18:45:20.361: DEBUG/dalvikvm(587): GC freed 123 objects / 5416 bytes in 67ms
Texture size is 64x64 not 96x96 :)

Here this project from Eclipse:
http://zalil.ru/30966425
#12
Support / Re: How to make flare zoom?
April 29, 2011, 10:05:31 PM
Thank you, it work already. And not so slow as I thought.
#13
Support / How to make flare zoom?
April 29, 2011, 12:46:15 AM
I want to make flare effect for cars. Right now flare is plane object with texture and billboarding. Now I need that flare become smaller when it come closer to camera and larger if go from camera. I have only one idea - to set scale flares every frame, depending on its position.
Maybe JPCT have some feature for invert Zaxis zoom or to make it more easy for phone?
Sorry if I miss something in documentation.
#14
Support / Re: No setEnvmapMode?
April 28, 2011, 12:25:24 AM
Ok
#15
Support / No setEnvmapMode?
April 27, 2011, 11:47:19 PM
I try to make reflection like on weapon in fps example. But seems there is no setEnvmapMode method in JPCT-AE?