Just about the camera , it's very easy ,
you can parent a bone with two joints to the camera , bake the camera animation on top of it and export it with ogreMax
then , you can use the bone to orient the camera , ( the first joint for the position , and the second for the orientation ( using lookat) )
the small issue would be lenses and safe action zone , but it's not a huge problem
personally , since i do all the levels in maya ( or max , or softimage , or blender
) i would not need unity at all
I export everything in obj ( or 3ds) , and I have the exact same scene in jpct by reading object names in the *.obj
you can parent a bone with two joints to the camera , bake the camera animation on top of it and export it with ogreMax
then , you can use the bone to orient the camera , ( the first joint for the position , and the second for the orientation ( using lookat) )
the small issue would be lenses and safe action zone , but it's not a huge problem
personally , since i do all the levels in maya ( or max , or softimage , or blender

I export everything in obj ( or 3ds) , and I have the exact same scene in jpct by reading object names in the *.obj