Hmm....This error seems to happen when the rotateMesh() method is called.
Here's my code snippet...
To be honest, I've been experimenting with JPct by taking the demos and modifying them. This example came from the FPS demo. I don't really know why the rotateMesh() method is there, nor do I know the effects of using the method.
Here's my code snippet...
Code Select
Object3D aobject3d1[] = Loader.load3DS("3ds" + c + "terrain.3ds", 60F);
level = new Object3D(0);
for (int k = 0; k < aobject3d1.length; k++) {
Object3D object3d = aobject3d1[k];
object3d.rotateMesh();
level = Object3D.mergeObjects(level, object3d);
}
To be honest, I've been experimenting with JPct by taking the demos and modifying them. This example came from the FPS demo. I don't really know why the rotateMesh() method is there, nor do I know the effects of using the method.