I don't currently have any mip-mapping on but I'll remember that for later.
I thought about just blitting the chars one at a time but since my program will be localized into some other languages with large alphabets, it's a little more in-depth than I'd like to do for now. I suppose I could draw a sprite sheet for each language during bootstrap but it may be best to just deal with the GC.
For the mean time, I will just reduce the content onscreen during the texture update so the GC may not be as visible.
Thanks for the tips EgonOlsen. I'm having tons of fun with jPCT-AE.
I thought about just blitting the chars one at a time but since my program will be localized into some other languages with large alphabets, it's a little more in-depth than I'd like to do for now. I suppose I could draw a sprite sheet for each language during bootstrap but it may be best to just deal with the GC.
For the mean time, I will just reduce the content onscreen during the texture update so the GC may not be as visible.
Thanks for the tips EgonOlsen. I'm having tons of fun with jPCT-AE.