Can anyone help?I think I stock here
I implement the IVertexController to control the vertex of the mesh.
Then using the following subroutine update the mesh
public void updateObject3D() {
//clip is a instance of Object3D
Mesh clipMesh = clip.getMesh();
clipMesh.applyVertexController();
clip.touch();
}
I can update a single vertex, but the texture will miss.
Is there any way to keep the texture when I move the vertex.
Roy
I implement the IVertexController to control the vertex of the mesh.
Then using the following subroutine update the mesh
public void updateObject3D() {
//clip is a instance of Object3D
Mesh clipMesh = clip.getMesh();
clipMesh.applyVertexController();
clip.touch();
}
I can update a single vertex, but the texture will miss.
Is there any way to keep the texture when I move the vertex.
Roy