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Messages - Geee

#1
Bones / Re: How to scale joints?
June 17, 2011, 12:15:41 AM
Ok, thanks.
#2
Bones / Re: How to scale joints?
June 16, 2011, 09:41:18 PM
Thanks, I'll take a look into JointChannels. However, I'd like to just deform the model initially and not animate it. I'm not sure if it makes a difference. I tried to modify the joint's local matrices, but there doesn't seem to be a way to scale it by a vector. I guess I could make a scaling matrix and multiply?
#3
Bones / How to scale joints?
June 16, 2011, 07:33:24 PM
Hey, I just started experimenting with jPCT and bones. I would like to make some parts of the model bigger or longer by scaling the joints. Is this possible somehow?