Hi,
I'm myself looking for a solution to use a glview over a mapview. Could you hopefully show me how you managed to do it?
I tried multiple solutions. The "best" one so far was to use a mapfragment in my activity layout and dynamically add a glview with addcontentview (using a mapview constantly returned null on getMap). But I couldn't get to draw a transparent background for the glview (fb.clear always throwing an exception).
I tried to adapt it with some tips found on an example by mr.egon about augmented reality. In this one he was drawing a transparent background.
Didn't change anything.
Coule you give me some short sample, ? It would really help me out.
aur8l
I'm myself looking for a solution to use a glview over a mapview. Could you hopefully show me how you managed to do it?
I tried multiple solutions. The "best" one so far was to use a mapfragment in my activity layout and dynamically add a glview with addcontentview (using a mapview constantly returned null on getMap). But I couldn't get to draw a transparent background for the glview (fb.clear always throwing an exception).
I tried to adapt it with some tips found on an example by mr.egon about augmented reality. In this one he was drawing a transparent background.
Didn't change anything.
Coule you give me some short sample, ? It would really help me out.
aur8l