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Messages - rhine

#1
Support / Re: Version updates!
August 03, 2011, 09:45:34 PM
I was simply referring to your new feature/enhancement tests. What I was hoping to suggest (sorry if I was not clear) was for you to consider higher performance Android devices as well (such as Galaxy Tab 10.1, Xoom and Google TV) again if at all possible.

Perhaps parallax mapping (and other features your working on) may not be ready for the current line of smartphones but it may run well on tablets. Anyhow, it was just a suggestion and I would be more than happy to help test new features for you if interested.

Thanks again for your hard work to make this engine awesome! :)
#2
Support / Re: Version updates!
August 02, 2011, 11:33:34 PM
The resolution for these devices are only going to get higher over time (not to mention CPU and RAM). This is just one of the first links that came back from comparing the Galaxy Tab series models:

http://socialcompare.com/en/comparison/samsung-galaxy-tab-10-1-vs-8-9-vs-7-inch

I'd love to see these features your working on run against the larger devices as well.
#3
Support / Re: Version updates!
August 02, 2011, 11:06:28 PM
Hey EgonOlsen, have you been able to test JPCT-AE against any of the tablet-based devices? If so, have you notice any performance difference/change?
#4
Support / Re: Code example to build your own GUI menu
August 02, 2011, 02:28:39 AM
Thought i'd chime in... ;)

You could overload the method with an additional parameter (labeled alpha or opacity or transparency) of type int. 0 min, 100 max.
#5
I saw some really nice AR demos this summer at Uplinq. Curious to see if many game devs will utilize this technology especially as device hardware quality/performance improves.

I am thinking of creating an AR-based game next year once I launch my first game.

BTW, its nice to finally be on this forum. Looking forward to developing with JPCT-AE