Thanks for your reply.
For testing I'm just using a JFrame and putting everything in paint for simplicity (except for the TextureManager because I guess there's no point adding the same texture repeatedly).
I don't need any animation at this point, just a single rendered image which later will be generated on a server with no video card (hence the need for a software renderer).
I've added the w.buildAllObjects(); as you suggest, but I'm still not getting anything.
I'll take a look at your maze example and see if I can extract the essentials.
Regards, Redstop.
For testing I'm just using a JFrame and putting everything in paint for simplicity (except for the TextureManager because I guess there's no point adding the same texture repeatedly).
I don't need any animation at this point, just a single rendered image which later will be generated on a server with no video card (hence the need for a software renderer).
I've added the w.buildAllObjects(); as you suggest, but I'm still not getting anything.
I'll take a look at your maze example and see if I can extract the essentials.
Regards, Redstop.