The rotation pivot is what I was looking for, thank you. Now I use a dummy object to rotate around the other object and place and align the camera to this object.
May I ask why the camera, object3d and light does not have a common interface? If they had a common interface, all could be used the same way with the same code.
May I ask why the camera, object3d and light does not have a common interface? If they had a common interface, all could be used the same way with the same code.