Hello,
I've been doing something to simulate some physics issues such as gravity/acceleration, force, mass and velocity, all of this based in one chapter of the book "Game Physics Engine Development". I created 2 examples to simulate it and you can download it through the following links:
http://www.mediafire.com/?92qlo9ekdbahlf0
http://www.mediafire.com/?nafs5d2hab3k2wy
The first one is the easiest, it only has a sphere that can be shot in 4 different ways (in each shot, acceleration, mass and velocity are changed in the code). The second one is based on JPCT-AE example, but with one extra 3D model (r2d2) that is able to shoot some "bullets" changing the angle in X and Y axis, the velocity is incremented depending on the time that DPAD_CENTER button is pressed. I was thinking in programming some kind of "Gunbound" communicating 2 devices via bluetooth
I hope this can help
I've been doing something to simulate some physics issues such as gravity/acceleration, force, mass and velocity, all of this based in one chapter of the book "Game Physics Engine Development". I created 2 examples to simulate it and you can download it through the following links:
http://www.mediafire.com/?92qlo9ekdbahlf0
http://www.mediafire.com/?nafs5d2hab3k2wy
The first one is the easiest, it only has a sphere that can be shot in 4 different ways (in each shot, acceleration, mass and velocity are changed in the code). The second one is based on JPCT-AE example, but with one extra 3D model (r2d2) that is able to shoot some "bullets" changing the angle in X and Y axis, the velocity is incremented depending on the time that DPAD_CENTER button is pressed. I was thinking in programming some kind of "Gunbound" communicating 2 devices via bluetooth
I hope this can help