thx!
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Show posts Menu frameBuffer.clear(back);
skybox.render(world, frameBuffer); // render the skybox
flower.warning(frameBuffer, displayLevel);
displayLevel.blitString(frameBuffer, "-", frameBuffer.getWidth()-30, 50, 10, null);
displayLevel.blitString(frameBuffer, "+", frameBuffer.getWidth()-30, 150, 10, null);
frameBuffer.blit(trophy, 0, 0, 15, 30, 32, 32, true);
world.renderScene(frameBuffer);
world.draw(frameBuffer);
frameBuffer.display();
Quote from: EgonOlsen on February 12, 2012, 08:32:51 PMSorry to trouble you again. But I need few clarification:
- Convert your resource loading so that resources can be loaded from a jar
- Create jars for the native parts (i.e. the DLLs and the SOs and such) by simply zipping and renaming them to .jar
- Create jars out of your classes and your resources
- Sign all jars
- Create a .jnlp-file that loads everything. You can use the ones for the demos as examples.
- Upload the jnlp and the files to a server. Depending on the server, you might have to crate a .htaccess file make it return the proper mime-type for jnlp.
this.getClass().getResourceAsStream("b.bones");
javaws *.jnlp
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