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Messages - jt123

#1
Projects / [WIP] Space rpg (still don't have a name)
March 26, 2013, 02:39:41 PM
So I've seted up a topic for my WIP game it's going to be space shotter rpg you'll be a space pirate and have a ship but the ship will need a upgrades so you'll have to collect some metals etc... Basic concept.

What is working:
Controls - completly done but still might be adjusted.
Character - without animations.
Terrain from height map.
Camera that folows player.
Skybox - just pretty sky.

What is not done:
Space - you can be still just on planet.
Enemies - AI and models.
Asteroids.
Space Stations.

This might change but here is picture how it looks right now its not so pretty.
Btw on my s2 it runs on 60 fps which is cool. Jpct ae has very good performance.

[attachment deleted by admin]
#2
Support / Re: strange blitting position behavior
March 26, 2013, 07:26:55 AM
Alright i've god it working now animation. What is easyer or better bones or keyframes?
#3
Support / Re: strange blitting position behavior
March 25, 2013, 11:22:59 AM
There are some pictures it looks like on 800 x 480 is the texture bigger btw i'm using rafts texturepacker class but that shouldn't affect anything,
also is there any better way to make dpad or some tutorials because my is a bit bad.

This is on 800x480.

https://www.dropbox.com/s/pqydcxudb804uky/device-2013-03-25-110919.png

This is how it should look(480x320).

https://www.dropbox.com/s/qp4leyqxl8q4weu/device-2013-03-25-111509.png

Update: I made dpad that is like a nova 3s etc... and it looks like on bigger resolution textures goes a bit off so i'll try to fix it by changing offset on bigger resolutions.
Update2: Also i tried to switch my players model from box to 3ds model but it rotates it wierdly so i don't know if I'm doing somethink wrong or not.
#4
Support / strange blitting position behavior
March 24, 2013, 02:46:07 PM
Hello i've god a problem. I have 60 by 60 texture for dpad and on 320 x 480 its alright but on 800 x 480 the texture is too low i'm using this
code. So if someone can help me.

tPack.blit(fb, gamepadTexture, 0, fb.getHeight() - 60, true);
#5
Support / Re: blitting text and images
March 24, 2013, 11:27:16 AM
Thanks i forget to use pack(). Now it works.
#6
Support / Re: blitting text and images
March 23, 2013, 01:50:16 PM
Is there any example source for texture pack.
#7
Support / Re: gravity
November 30, 2011, 10:08:15 PM
How can i use jbullet or how can i detect colission between terain and player.

thank for your answers and sorry for my english
#8
Support / gravity
November 29, 2011, 10:16:12 PM
Hi,
How can i make a gravity with this engine pls help.

Thank for answers.