Thanks a lot for the prompt reply.
Another question - what would be a good approach to build effects rich arcade game like Gatling Gears with jPCT, approaching it from the effects side? Lots of smoke and explosions and destruction on a small (screen size) scale?
Would it involve heavy use of shaders? Would all the particles have to be modeled as quads in order to achieve good effects?
Thanks.
Another question - what would be a good approach to build effects rich arcade game like Gatling Gears with jPCT, approaching it from the effects side? Lots of smoke and explosions and destruction on a small (screen size) scale?
Would it involve heavy use of shaders? Would all the particles have to be modeled as quads in order to achieve good effects?
Thanks.
Quote from: EgonOlsen on December 01, 2011, 10:01:11 AM
To keep it short:
- No
- Yes
- No