So what if things weren't tile based. What is the best way to handle terrain, like you said texture splatting for your project but it not translating well to tile based textures.
Can you provide a good example of texture splatting on a terrain type mesh? I'd be curious to see and/or re-write the terrain stuff he has now to utilize your method.
Can you provide a good example of texture splatting on a terrain type mesh? I'd be curious to see and/or re-write the terrain stuff he has now to utilize your method.