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Messages - dajack05

#1
Support / Re: Start jpct-ae fresh when activity starts.
December 21, 2011, 08:28:49 PM
I GOT IT! lol
I just needed to set master to null and flush the textures and now it works perfectly.

Thanks for your help guys :)
#2
Support / Re: Start jpct-ae fresh when activity starts.
December 21, 2011, 07:53:02 PM
I am loading everything in "if (master == null)" under "public void onSurfaceChanged(GL10 gl, int w, int h)"

So I should put all my code for loading in another function and then call that at onCreate()?
#3
Support / Start jpct-ae fresh when activity starts.
December 20, 2011, 04:06:52 AM
Here is my issue... I am launching an activity which holds all the jpct-ae stuff. But I want to be able to quit that activity and then start it again later but it needs to start fresh (Like from onCreate).

I have tried calling finish() at onPause() and I have noHistory set as True but it always wants to resume from where it was before.

Any advice?

Thx in advanced,
Daniel