If there isn't any other way I must do like that, but the problem with is that then I haveto add another thing to the game, which is moving the world as I walk.
If I have 1 unit as 1 meter, then I can have a world that is 32 kilometers with 1 millimeter precision, however, if I use a much higher value for everything, the scaled precision will not be as accurate, and then I have to make a solution for that, which I wished to avoid if possible.
Hoever, I think it must be a way to not have to change the size of everything, but to change the clipping instead.
If I have 1 unit as 1 meter, then I can have a world that is 32 kilometers with 1 millimeter precision, however, if I use a much higher value for everything, the scaled precision will not be as accurate, and then I have to make a solution for that, which I wished to avoid if possible.
Hoever, I think it must be a way to not have to change the size of everything, but to change the clipping instead.