Hi Egon,
thanks a lot for the FAST reply and the help!
I'm going to give a try and add a lot of dummy objects, as you suggested. Surely a tailored solution for the purpose could be the key choice solution.
Even if the performances will be poor with tons of object, I'm still into the engine. Indeed, it would be also interesting to do some visual tests for the current prototype with a few shapes. This implies moving/rotating along routes, as explained in my first post. I've just played around with the engine, added some mouse/keyboard controls for the camera and tested basic objects. To create a simple visualizer for shapes moving on predefined routes, which classes should I pay attention to? Is there some code available (I'm just thinking about games with enemies following specific routes)?
Thanks again for your patience (especially with my English!) and the help.
Bests.
thanks a lot for the FAST reply and the help!
I'm going to give a try and add a lot of dummy objects, as you suggested. Surely a tailored solution for the purpose could be the key choice solution.
Even if the performances will be poor with tons of object, I'm still into the engine. Indeed, it would be also interesting to do some visual tests for the current prototype with a few shapes. This implies moving/rotating along routes, as explained in my first post. I've just played around with the engine, added some mouse/keyboard controls for the camera and tested basic objects. To create a simple visualizer for shapes moving on predefined routes, which classes should I pay attention to? Is there some code available (I'm just thinking about games with enemies following specific routes)?
Thanks again for your patience (especially with my English!) and the help.
Bests.