Oh, my blurry reference: it is the Ogre exporter.
I have checked the Ogre forums. The suggestion is that Blender has the extra vertices, uses them in rendering and so on, but doesn't include them in the displayed count. The extra vertices are used to give correct texturing and lighting. So for a cube there would be 24 vertices (three for each mesh vertex) to generate three normals for each (mesh) vertex. Fine. But I have a pretty smooth mesh, so I'd like to be able to control fully the generation of extra vertices.
I thought I'd mention it here in case someone is wondering why their frame rate is so low...
I have checked the Ogre forums. The suggestion is that Blender has the extra vertices, uses them in rendering and so on, but doesn't include them in the displayed count. The extra vertices are used to give correct texturing and lighting. So for a cube there would be 24 vertices (three for each mesh vertex) to generate three normals for each (mesh) vertex. Fine. But I have a pretty smooth mesh, so I'd like to be able to control fully the generation of extra vertices.
I thought I'd mention it here in case someone is wondering why their frame rate is so low...