Hi
I am trying to do a collision detection using checkForCollisionEllipsoid. I managed to get a corrected vector upon detecting a collision through this method.
My question is, is it possible for me to get the correction in only X, Y directions excluding the Z axis? i.e. The corrected vector should not move in Z axis, I want all objects to be in the same plane.
Thanks for sharing this great engine again!
I am trying to do a collision detection using checkForCollisionEllipsoid. I managed to get a corrected vector upon detecting a collision through this method.
My question is, is it possible for me to get the correction in only X, Y directions excluding the Z axis? i.e. The corrected vector should not move in Z axis, I want all objects to be in the same plane.
Thanks for sharing this great engine again!