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Messages - nCore

#1
Really thank you, I appreciate. I'll try this in the evening! ;D

PS. This is what I needed! Especially the syncronized method drawScene(), awww yeah ;) thanks!
#2
Hi again,

just want do something similar like in this case: http://www.gamedev.net/page/resources/_/technical/graphics-programming-and-theory/soft-edged-shadows-r2193,

just want to make texture that can hold the scene depth, next render it to shadow map and render the shadowed scene into a buffer that can be rendered to the main frame buffer... is there a simple way to do this? Above example is made in DX but I can "port" it to OpenGL.
#3
Hi Egon, hi everyone ;)

I'm just wondering is there any possible way to get the shadowhelper buffer with generated shadows from casters, get them into another framebuffer and make them blurry as soft shadows?

I've searched the forum up and down and without a result.

Sorry for newbie, dumb question.

Thanks in advance.

Chris.