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Messages - toyswarm

#1
Support / Re: Objects alignment problem
July 20, 2012, 11:45:15 AM
mmh... good idea!
#2
Support / Re: Objects alignment problem
July 20, 2012, 03:04:06 AM
They align badly...
The terrain chunk does not align, leaving empty spaces.  :-[
#3
Support / Objects alignment problem
July 19, 2012, 02:51:38 PM
Hi guys, I've another problem:
my 3d objects (with different form) do not align...  :'(
Here is a picture of the problem: http://imageshack.us/photo/my-images/220/immz.png/
Any suggestions? (thanks in advance  ::) )
#4
I had excluded this eventuality because i had just addressed this problem:
I had create a variable that had subtracted this error but...
you're right it's this is the error...

Now I want to paste one little part of program:
private static float[] texCoordsByIDs(int id) {
      return new float[]
            {
               id*offset+ccorr,            (id/16)*offset+ccorr,         (id+1)*offset-ccorr, (id/16)*offset+ccorr,
               (id+1)*offset-ccorr, ((id/16)+1)*offset-ccorr, id*offset+ccorr,         ((id/16)+1)*offset-ccorr
            };
   }

'ccorr' this restrict the area of texture to correct that problem;

here a graphic example:
(I exaggerated the value to show what the correction do)
http://imageshack.us/photo/my-images/88/immagineoua.png/

EgonOlsen, thanks for the patience that you showed me.  :D
#5
All merged in one.
#6
I tried an hight resolution texture, but I had the same result...  :-[
http://imageshack.us/f/338/immaginelow.png/
#7
If I understand, jpct comes by lwjgl library and it don't have any problem to use textures with a lower resolution.  :-[

Do you meant enableGLClamping() ?
With it I get a problem on textures:
http://imageshack.us/photo/my-images/210/immaginezlf.png/
#8
I Meant that with this hardware, I never had problems like this with other projects.  :D
Anyway, I tried "Config.glMipmap = false;", "Config.mipmap = false;" and "texture.setMipmap(false);" but the problem persists.   :'(

link: http://imageshack.us/photo/my-images/341/immagineuyt.png/
#9
I've a ATI Mobility Radeon HD 4300 Series and I don't have any problem like that! XD
#10
Hi guys, I've a problem... well, I really don't know if this is a really problem...
and I don't even know how to explain the problem... for this I give you a link:

http://imageshack.us/photo/my-images/820/immaginehon.png/

how can I remove that lines like wireframe?
In the place near to camera that lines disappear... but when the camera is far... here they are.
Anyone can help me?
#11
Support / Re: jpct transparency problem
May 21, 2012, 07:34:00 PM
The ground and the green cube are the same object, then setTransparency (-1) disables full transparency...

for "compile()" I understand, thanks.  :)
#12
Support / Re: jpct transparency problem
May 20, 2012, 12:44:41 PM
This also disables the transparency of the green cube.  :-\
#13
Support / Re: jpct transparency problem
May 20, 2012, 12:33:03 PM
Thomas, Value -1 disable the transparency.
#14
Support / Re: jpct transparency problem
May 20, 2012, 12:27:57 PM
Thomas if I remove ". compileAndStrip ();" object should work,
but I don't know if I have other problems with this choice.  :(
#15
Support / Re: jpct transparency problem
May 20, 2012, 12:25:42 PM
mmh... and if I don't compile this 3d objects?
I would only lower performance?
if I had no other issue... it would be the solution to my problem.  ::)