Would this be as fast as the rajawali method?
If it is, can you provide some example code? I tried doing something with the mesh and polygon manager....and I ended up having no clue what I was doing.
Additionally, how can I change the color of each triangle in this array? I'm looking at the included document of the engine under the shader stuff, and I don't see anything about loading in an array of vertex colors...or an array of alpha values for the vertex points.
If it is, can you provide some example code? I tried doing something with the mesh and polygon manager....and I ended up having no clue what I was doing.
Additionally, how can I change the color of each triangle in this array? I'm looking at the included document of the engine under the shader stuff, and I don't see anything about loading in an array of vertex colors...or an array of alpha values for the vertex points.