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Messages - sikakraa

#1
Projects / Re: Aaagh!
September 03, 2012, 12:42:55 PM
Thanks for trying the game! :)

We don't have any of those 'really high density' -devices available, so it's hard to tell what's wrong. But I think it's just probably that we don't have a good layout & font sizes for that density.

I'd really appreciate help with this... Could you do a favor for us and maybe send some screenshots from those screens that are wrong?
#2
Projects / Re: Aaagh!
August 12, 2012, 11:39:02 AM
Thanks! I hope you get to play the game... and hopefully like it too :)

Yeah, the enemies & items in the game world are 2d, but the levels are 3d.

We didn't have a real 3d-artist and my blender skills were so rusty, that we decided to go with the 2d. It still meant that we had to draw a lot of stuff with our less-than-mediocre drawing skills, but it ended up rather well fitting to the absurd game world. I mean this wasn't going to be a triple-A title anyway, but just two dudes making a game for fun.

Most of the games levels are randomly generated (adding occasional static room with static content like obstacles, items and/or enemies) in the style of roguelikes, so the map generation generates list of characters that look like a map from some roguelike, and then we'll parse that and generate 3d objects to make the playable world. 

I didn't remember to put it in my first post, but in case someone is interested, the code can be found in: http://code.google.com/p/dungeon-of-aaagh/





#3
Projects / Re: Aaagh!
July 17, 2012, 01:28:42 PM
Thank you! I'm really glad that you've had fun playing! :)

It would be very nice of you to put it there!

#4
Projects / Aaagh!
July 16, 2012, 01:20:10 PM
Hi!

We (ab)used JPCT-AE to do an old-school dungeon crawl, which randomly generates the maps, levels, enemies etc.

The game is available in google play:

https://play.google.com/store/apps/details?id=sikakraa.dungeonproject&feature=search_result#?t=W251bGwsMSwxLDEsInNpa2FrcmFhLmR1bmdlb25wcm9qZWN0Il0.

Thank you for great engine!