Okay, thank you, that's really will help me.
And more one question: I saw your RPG project. That's really great. But I want to ask: how are you texturing terrain?
Trying to be more understandable: for example: I have map, that covered by grass. But in some places it covered by asphalt. Is it really to make one Object3D (mesh) and make it.. multitexturing?)
Asking, because I saw something like I want in your project =)
And more one question: I saw your RPG project. That's really great. But I want to ask: how are you texturing terrain?
Trying to be more understandable: for example: I have map, that covered by grass. But in some places it covered by asphalt. Is it really to make one Object3D (mesh) and make it.. multitexturing?)
Asking, because I saw something like I want in your project =)