Quote from: EgonOlsen on September 14, 2012, 11:29:12 AMawesome.Thanks very much ,egon.
As mentioned earlier in this thread, try to set two dummy Object3Ds at the position of the pivots, assign them both as parents to the actual object and apply the rotations to them instead. You might have to adjust Config.maxParentObjects for this.
Seems I misunderstood your meaning earlier.