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Messages - yrahmo

#1
Support / Re: jPCT-AE wiki
December 20, 2012, 09:31:53 PM
really sorry to make you wait di long. my DDMS is freezing, it's the same problem no matter what I try. i couldn't take any screenshot.  :'(
#2
Support / Re: jPCT-AE wiki
December 10, 2012, 06:40:05 PM
I just replaced the Primitive.getPlane(a,b);  by Primitive.getSphete(a,b); in the helloShader project .
result weird artefact.

in other tests I used a 3ds  file including a simple geometry (just the geometry no light no camera...)with proper uv mapping  ( exported from blender) + texture map , normal map, height map. +provided the shader code .

result : the maps are correctly applied thinks to the texcord but no shader effect , the colors of the textured geometry seem to be a little different( it s like if the light was green)
:o
#3
Support / Re: jPCT-AE wiki
December 10, 2012, 12:43:31 AM
hello
could you please add more comments on the hello-shader sample project.
i couldn't modify it by apply the same shader(in the sample) on any geometry, it keeps rendering weird artifacts. 
#4
Support / setting a mesh vertex data
December 01, 2012, 02:10:38 AM
hello

is there any possibility to set supply a mesh with vertex data?

lest say for example, I wanna get the vertex positions, and replace them with other vertex position.

thanks.
#5
Support / Re: tuch screen d-pad
September 10, 2012, 03:32:37 PM
nice idea  ;)
i am working on it. thinks for the help.
#6
Support / tuch screen d-pad
September 09, 2012, 08:44:04 PM

Hy everybody
wanted to know if tehre is any way to implement an d-pad in the touch screen.
it makes the fun double when we play, and your hand don't hide the hole scene.

is there any idea??
;)
thinks