The problem with using multiple meshes is that it would seriously add drain to the GPU memory. Common buildings can have a size difference between 0.05 and 20 on the map, since the buildings are the main filler for the maps it would not be economical to create multiple meshes for each one, as I said, I just have to stop being lazy and figure out this GPU in OpenGL myself anyway. Though I may release the jPCT version first just to get it out there, I have to figure out how to budget new eyeglasses before I can continue testing anyway, not the glasses themselves but the exam, here in Seattle those are $70 or more, even at Walmart, and due to medical problems my budget only has a $50 leeway. But until I get new glasses I can't play 3D games at all, my prescription changed a lot in the last few years and I hadn't noticed since I normally hate 3D games. lol
Yeah, I'm an old skool gamer, but I have to adapt to the market if I want to get back into development.
Yeah, I'm an old skool gamer, but I have to adapt to the market if I want to get back into development.