Okay I'll try that, thanks ;-)
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts Menu
Matrix mat = new Matrix( target.calcSub( head.gettranslatedCenter()).normalize()).getRotationMatrix() );
head.setRotationMatrix(mat);
varying vec3 lightDir;
varying float att[gl_MaxLights];
void main()
{
vec3 vVertex = vec3(gl_ModelViewMatrix * gl_Vertex);
int i;
for (i=0; i<gl_MaxLights; ++i) {
lightDir = vec3(gl_LightSource[i].position.xyz - vVertex);
float d = length(lightDir);
att[i] = 1.0 / ( gl_LightSource[0].constantAttenuation +(gl_LightSource[0].linearAttenuation*d) +(gl_LightSource[0].quadraticAttenuation*d*d) );
}
gl_TexCoord[0] = gl_MultiTexCoord0;
gl_Position = ftransform();
}
varying float att[gl_MaxLights];
uniform sampler2D colorMap;
void main (void)
{
vec4 final_color;
int i;
for (i=0; i<gl_MaxLights; ++i) {
if(att[i]>0) {
final_color = final_color + ( gl_LightSource[i].diffuse * att[i] * texture2D( colorMap, gl_TexCoord[0].st ) ) ;
}
}
gl_FragColor = final_color;
}
// perso.sprite.getMain() returns the head which is the parent object of the character
cam.setPositionToCenter(perso.sprite.getMain());
cam.align(perso.sprite.getMain());
cam.rotateX(totalRotationX);
world.checkCameraCollisionEllipsoid(Camera.CAMERA_MOVEOUT, ellipsoidCam, 10, 8);
world.checkCameraCollisionEllipsoid(Camera.CAMERA_MOVEUP, ellipsoidCam, 1, 5);
Page created in 0.019 seconds with 12 queries.