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Messages - abed2000abed

#1
Projects / Re: my FPS game for Android
December 08, 2012, 03:41:13 PM
Thanks a lot i will try to found best way for it :)
#2
Projects / Re: my FPS game for Android
December 08, 2012, 09:42:50 AM
ohh sorry what i'm try to doing convert Text-to-sign language , as you know sign language need to change hands and the face in some how , what i can use to start doing this in android i should be use 3Dmax and export it and import it to Eclipse , or if you know another way
#3
Bones / convert Text-to-sign language in Bones API
December 08, 2012, 09:37:57 AM
i try to draw human and Move fingers this project for convert Text-to-sign language , as you know how should this project accurate , this can be done here in Bones API , also i want this to work as android mobile application , if i'm in right place please let me know to go ahead , Really thanks for your efforts :)
#4
Bugs / Re: HelloShader crashed error
December 08, 2012, 07:06:32 AM
Thanks a lot i will do it :)
#5
Bugs / Re: HelloShader crashed error
December 07, 2012, 07:36:11 PM
yes this is from emulator :)
#6
Projects / Re: my FPS game for Android
December 07, 2012, 04:22:31 PM
Can I please ask you how you draw this very nice game , meaning what the tools you use to draw then export it to android application

i try to draw human and Move fingers this project for convert Text-to-sign language , thanks for your help :)
#7
Support / JPCT draw human with move
December 07, 2012, 03:21:38 PM
Dear,
I'm new here can you please help me , i need to draw 3D human and when i give order to this object look like human to walk should walk or move his hand ... etc.

i want to ask it's possible here and from where i should be start , thanks a lot for your time

:)
#8
Bugs / HelloShader crashed error
December 07, 2012, 03:11:39 PM
Dear,
This is first post for me here , once i try to check HelloShader sample i got this error below, can you please help me :)


12-07 17:09:03.854: I/jPCT-AE(326): onCreate
12-07 17:09:03.943: I/jPCT-AE(326): onResume
12-07 17:09:04.353: D/libEGL(326): egl.cfg not found, using default config
12-07 17:09:04.353: D/libEGL(326): loaded /system/lib/egl/libGLES_android.so
12-07 17:09:04.383: W/dalvikvm(326): threadid=9: thread exiting with uncaught exception (group=0x40015560)
12-07 17:09:04.473: E/AndroidRuntime(326): FATAL EXCEPTION: GLThread 10
12-07 17:09:04.473: E/AndroidRuntime(326): java.lang.IllegalArgumentException: No configs match configSpec
12-07 17:09:04.473: E/AndroidRuntime(326):    at android.opengl.GLSurfaceView$BaseConfigChooser.chooseConfig(GLSurfaceView.java:763)
12-07 17:09:04.473: E/AndroidRuntime(326):    at android.opengl.GLSurfaceView$EglHelper.start(GLSurfaceView.java:919)
12-07 17:09:04.473: E/AndroidRuntime(326):    at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1264)
12-07 17:09:04.473: E/AndroidRuntime(326):    at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1118)
12-07 17:09:04.683: I/jPCT-AE(326): onPause
12-07 17:09:05.483: I/jPCT-AE(326): onStop
12-07 17:09:15.144: I/Process(326): Sending signal. PID: 326 SIG: 9