QuoteI think that the way we're expected to import models into bones is extremely "hacky."Agree with u, AGP. I notice even from blender2orge to bones, all the processes are written by different entity, which output different results.
Quoteand why do you need morph animation with Bones?Hi raft, i checked blender2orge and they always export mesh xml with xml tag "animation" with value "mesh", in which the jme library will return -1 for jointIndex. I tried hacking the blender2orge exporter plugin by changing xml tag from "mesh" to "submesh" and somehow it works in Bones now.
Quoteexport to a jPCT supported format (like MD2) and use thatI thought of that too, but the latest Blender seems to not supporting md2 export anymore and I can't find any other similar plugin for it.