Quote from: EgonOlsen on June 05, 2013, 10:35:46 PM
There's actually nothing you have to do manage a context change if you don't want to. The engine should handle it by itself unless you don't remove any textures or meshes. Are you doing anything like that in onPause/onStop/...?
Ok thanks Egon, for some reason I was clearing the texture manager on OnStop() and I got confused while reading some posts about the glcontext that I didn't understand , I should have double-checked my code first , problem solved!