Quote from: EgonOlsen on June 17, 2013, 09:51:59 PM
You are actually not supposed to deal with textures in different contexts by adding them twice. The engine keeps one physical copy in main memory but it will upload the data to the gpu to any context that tries to access it. The problem with wallpapers (and/or the this wallpaper framework) that everybody is using, is actually that multiple contexts exist (and are being rendered into) at the same time and THAT isn't a good idea. You have to synchronize this somehow so that it doesn't happen, but i can't tell exactly how. I would love to add a wallpaper example to the wiki but my personal experience with wallpaper is exactly zero. All that i know have i taken from threads here in the forum. Maybe you can PM one who seemed to have managed to get it to work.
Thank you, I will write directly to someone...