Quote from: LowPolyMan on July 04, 2013, 01:33:38 PMQuoteI'm not sure what you mean exactly here?
But the exported ogre meshes converted to xml don't have any pose, all animations are in one pose.QuotejPCT itself supports MD2 format. no support for MD3 and MD5 at the moment
- Convert MD2, MD3 or MD5 model files to Ogre Mesh XMLQuoteBones support pose animation, not morph animation. morph animation is very similar to jPCT's key frame based mesh animation. you can either export that to MD2 or export those animations as pose animations
- Convert Quake's vertex animations to Ogre's morph animationsQuoteyes, Bones support Ogre skeletal animations.
- Convert Doom 3's skeletal animations to Ogre's skeletal animations
The lines starting with '-' are from the readme file from the QuakeToOgre tool.
So that tool converts md2/md3/md5 and more to ogre mesh.
Tnx for the anwser anyway.