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Messages - ramzes0071

#1
Support / Collision on object child
January 19, 2014, 03:26:42 PM
Hi

How to detect collision on child of object?

#2
Support / Re: GLSurfaceView slows for a moment
January 19, 2014, 03:19:07 PM
I have World.compileAllObjects(), and now I added TextureManager.preWarm(...) .
Looks fine  :)
thx
#3
Support / GLSurfaceView slows for a moment
January 19, 2014, 12:25:56 PM
Hi,

I need some help. I have my game renderer and it works ok, but at some point of time I add another Object3D (it is added to world from the beginning but is invisible, so I change only its visibility) and when it appear, for a moment my game slow down, fps too. This action occurs only when I first time do this manipulation. When I repeat it again everything looks ok. My Object3D is't complex.

I don't know what is going on. Do you have  any solutions for this problem?
#4
Support / Glow Object3D
November 25, 2013, 01:59:20 PM
Hi,
I would like to do something like in this images for my character in game. Do you know how to do this or something similar?
http://d01.megashares.com/dl/6X9IBbU/test.png
http://d01.megashares.com/dl/V7nJlbI/test2.png
#5
Support / Re: collision detection (source and target)
November 12, 2013, 10:21:13 AM
I'm sure. Maybe this is a bug in the engine. Earlier, someone suggested a solution of queuing events. Do you know how to use it.
#6
Support / Re: collision detection (source and target)
November 11, 2013, 10:37:37 PM
Hi,
I have the same problem. I have added collision listener to one object, but the same event is called twice. How it can be solved?
#7
Support / Object3D with shared data
November 07, 2013, 06:15:59 PM
Hi, I have one question. I need to create a lot of object3D(coins) each has different position and later translate each object separately. How should I do this?
#8
Support / Rendered object
October 25, 2013, 06:18:16 PM
Hi,
I have one question. When Object3D is rendered?
If its added to world and visible or only when is added to world?
#9
Support / Re: How to set camera lookAt?
July 14, 2013, 12:24:17 PM
Road parts are rotated in the right direction.
#10
Support / How to set camera lookAt?
July 13, 2013, 12:22:07 PM
Hi,
I'm writing to you because I don't know how to set camera.lookAt property on my object3D. I have route composed of several parts. Each is object3d.
My routelooks like this

http://drspikecook.com/files/2012/02/istock_winding_road-1jdvrl0.jpg

Each part is responsible for part of the route. If is no longer visible is move at the end of route. So how to set lookAt to this route.
#11
Support / Catmull-Rom spline - how to applay
April 07, 2013, 04:57:54 PM
Hi,

I am writing an application in which I  have route as list of 3d object (plane), and I want to modify the route  from side to side and up and down. The perspective is like int AlienRunner project. I learned that I need to use Catmull-rom spline to modify route. But I don't know how to use it.

If you could explain how to do it, I will be grateful.

Thx