When I load a 3DS model, it seems that you re-calculate normal vectors:
Why? Is there a way I can prevent the normals from being rebuilt? Or are the normals not exporting properly? (Blender 2.6 doesn't have an option to tick for normals)
Actually, I just tried the same with OBJ, with "export normals" ticked. And checking the OBJ file, the normals are written there. So, what is going on? Why won't it keep the normals from the object?
QuoteI/jPCT-AE ( 8492): Object Cube_jPCT6 hasn't been build yet. Forcing build()!
I/jPCT-AE ( 8492): Normal vectors calculated in 5ms!
Why? Is there a way I can prevent the normals from being rebuilt? Or are the normals not exporting properly? (Blender 2.6 doesn't have an option to tick for normals)
Actually, I just tried the same with OBJ, with "export normals" ticked. And checking the OBJ file, the normals are written there. So, what is going on? Why won't it keep the normals from the object?