Hi Egon,
I read in this thread that additional color is multiplied with the existing color. That would explain why my black object seems to ignore the additional color. However, setting an additional color of BLACK on a colored object, does not result in a BLACK object. So it's not a simple multiplication.
Also, your documentation states the color is added:
public void setAdditionalColor(RGBColor col)
Sets the additional color for this object. This color will be added to the regular color of each vertex (given by ambient, diffuse and specular lighting).
So I'm a bit confused here: Now how does additionalColor work exactly?
Tnx
I read in this thread that additional color is multiplied with the existing color. That would explain why my black object seems to ignore the additional color. However, setting an additional color of BLACK on a colored object, does not result in a BLACK object. So it's not a simple multiplication.
Also, your documentation states the color is added:
public void setAdditionalColor(RGBColor col)
Sets the additional color for this object. This color will be added to the regular color of each vertex (given by ambient, diffuse and specular lighting).
So I'm a bit confused here: Now how does additionalColor work exactly?
Tnx