JPCT-ae.
Sorry, dass ich das nicht erwähnte...
Sorry, dass ich das nicht erwähnte...
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Show posts MenuitemObject.build();
itemObject.setCenter(new SimpleVector(0,0,0));
itemObject.setRotationPivot(new SimpleVector(0,0,0));
# Blender v2.65 (sub 0) OBJ File: ''
# www.blender.org
mtllib house_1.mtl
v -1.764480 -1.733434 1.882851
v 1.789923 -1.733434 1.882847
v -1.764481 0.043768 1.882851
v 1.789923 0.043768 1.882849
v 0.012722 -3.403152 1.882849
v -1.764480 -1.733434 -1.689803
v 1.789923 -1.733434 -1.689806
v 0.012721 -3.403152 -1.689805
v 1.789923 0.043768 -1.689805
v -1.764481 0.043768 -1.689803
vt 0.443690 0.228636
vt 0.658282 0.000231
vt 0.658282 0.457042
vt 0.886687 0.457042
vt 0.886688 0.000231
vt 0.919007 0.770902
vt 0.459850 0.770902
vt 0.459849 0.457503
vt 0.919006 0.457503
vt 0.459388 0.770902
vt 0.000231 0.770902
vt 0.000231 0.457503
vt 0.459388 0.457503
vt 0.214823 0.000231
vt 0.000231 0.228636
vt 0.214822 0.457042
vt 0.443228 0.457042
vt 0.443229 0.000231
vt 0.459388 0.771364
vt 0.459388 0.999769
vt 0.000231 0.999769
vt 0.000231 0.771364
vt 0.919006 0.771364
vt 0.919006 0.999769
vt 0.459849 0.999769
vt 0.459849 0.771364
vn -0.000001 0.000000 -1.000000
vn -0.000001 0.000001 -1.000000
vn 0.684725 -0.728802 -0.000000
vn -0.684725 -0.728802 0.000000
vn 0.000001 -0.000000 1.000000
vn 0.000001 -0.000001 1.000000
vn 0.000001 0.000001 1.000000
vn 1.000000 0.000000 -0.000000
vn -1.000000 -0.000000 0.000000
usemtl house_1
s off
f 8/1/1 6/2/1 7/3/1
f 6/2/2 9/4/2 7/3/2
f 6/2/1 10/5/1 9/4/1
f 5/6/3 8/7/3 7/8/3 2/9/3
f 1/10/4 6/11/4 8/12/4 5/13/4
f 1/14/5 5/15/5 2/16/5
f 4/17/6 1/14/6 2/16/6
f 3/18/7 1/14/7 4/17/7
f 4/19/8 2/20/8 7/21/8 9/22/8
f 1/23/9 3/24/9 10/25/9 6/26/9
# Blender MTL File: 'None'
# Material Count: 1
newmtl house_1
Ns 96.078431
Ka 0.000000 0.000000 0.000000
Kd 0.640000 0.640000 0.640000
Ks 0.000000 0.000000 0.000000
Ni 1.000000
d 1.000000
illum 1
map_Kd house_1uv.jpg
TextureManager.getInstance().addTexture("roof1.jpg", new Texture(getAssets().open("3dobjects/roof1.jpg")));
TextureManager.getInstance().addTexture("wall1.jpg", new Texture(getAssets().open("3dobjects/wall1.jpg")));
objects = Loader.loadOBJ(objStream, mtlStream, 1f);
map_Kd roof1.jpg
...
map_Kd wall1.jpg
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