that has a really nice look to it, love the farm
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projector = new Projector();
projector.setFOV(1.5f);
projector.setYFOV(1.5f);
sh = new ShadowHelper(world, buffer, projector, 2048);
sh.setCullingMode(false);
sh.setAmbientLight(new Color(30, 30, 30));
sh.setLightMode(true);
//sh.setLightMode(false); neither makes any difference
sh.setBorder(1);
sh.addCaster(shadowbox);
sh.addReceiver(level)
projector.setPosition(player.getTransformedCenter()); //player is object3d that light follows
projector.lookAt(level.getTransformedCenter());
sh.updateShadowMap();
level.compileAndStrip();
l = new Light(world);
l.setAttenuation(800);
l.setIntensity(200, 200, 200);
my light follows my camera
l.setPosition(camera.cam.getPosition());
map_Kd block_Textures/Concrete_Aggregate_Smoke.PNG
Texture named Concrete_Aggregate_Smoke.PNG added to TextureManager!
map_Kd Concrete_Aggregate_Smoke.PNG
mtllib block.mtl
usemtl Concrete_Aggregate_Smoke
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