Thanks for the quick reply- those do kinda of what I need
Nevertheless it would be cool if I could extract the required coordinates of the camera so that a couple of vertices are mapped to given screen coordinates. Now I am doing a binary search for my camera coordinates which is not very efficient isn't it
Nevertheless it would be cool if I could extract the required coordinates of the camera so that a couple of vertices are mapped to given screen coordinates. Now I am doing a binary search for my camera coordinates which is not very efficient isn't it