Thank you for clarification. Object has around 12000 polygons, so I understand it is going to consume a lot of memory, but honestly I did not expect that much 
				
			
				This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts Menu
						
                File Spectre = new File("/Users/daemontus/Downloads/pilsner.DAE");
		URI uri = Spectre.toURI();
		final SimpleResourceLocator resLocater = new SimpleResourceLocator(uri.resolve("./"));
        ResourceLocatorTool.addResourceLocator(ResourceLocatorTool.TYPE_MODEL, resLocater);
		ColladaImporter Col = new ColladaImporter().loadTextures(true);
		ColladaStorage Stor = Col.load(uri.toString());
		AnimatedGroup A3D = BonesImporter.importCollada(Stor, 4, new Quaternion());		
		BonesIO.saveGroup(A3D, new FileOutputStream("test.bones"));
                Resources res = mActivity.getResources();
	        model = BonesIO.loadGroup(res.openRawResource(R.raw.test));
        	for (Animated3D o : model) {
        		o.build();
        	}
        	masterNinja.addToWorld(world);
 (I am noob so I have just processed the .DAE to .bones using convertion scripts, loaded it using BonesIO.loadGroup() and then added it to world.)
				Page created in 0.028 seconds with 12 queries.