The lighting problem was a Bug No. 40 (a.ka. the failure is approx. 40 cm from the screen). I used the stamp tool in photoshop to make the texture and probably couldn't see the entire texture when i made it and didn't think about that. So the texture was white at bottom and at the right side.. well.. problem solved.
I have looked a lot at your fps example and right now I am refactoring it into several smaller classes. I think it is easier to work with. Also made a small class to write text to the screen. Found a complete font on the net.
When I get a little further I would be willing to share the source. Maybe someone could use it. I have removed all the software rendering though as I will not be using that.
Best regards and good night :-D
I have looked a lot at your fps example and right now I am refactoring it into several smaller classes. I think it is easier to work with. Also made a small class to write text to the screen. Found a complete font on the net.
When I get a little further I would be willing to share the source. Maybe someone could use it. I have removed all the software rendering though as I will not be using that.
Best regards and good night :-D