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Messages - Gopinath

#1
Support / Re: Will JPCT - AE support .dae format
August 20, 2015, 06:38:21 AM
Thank you EgonOlsen for your reply. I am not familiar with the fundamentals of how the file structure to add the trangles. Probably I will try your second option and get back to you.
#2
Support / Will JPCT - AE support .dae format
August 18, 2015, 06:54:07 PM
I have a requirement to use .dae file format to form the 3D object in Android. Is there any possibility to achieve this. If so, pls guide me with the necessary steps.
#3
Support / Re: Pre loader for opengl
February 09, 2014, 02:01:25 PM
Thanks for your inputs. That seems to be the best option. But I have not tried it. Rather I had optimized & reduced the texture images to load little faster to meet the customer expectation. On the other side, will try your suggestion.
#4
Thank you so much and i had included to resolve the issue
#5
Support / Re: Pre loader for opengl
January 16, 2014, 06:18:33 PM
EgonOlsen & Irony, my customer is expecting to have a progress bar indicator or a pre-loader similar to web application or in the gaming applications while the objects are being loaded. So the idea of Toast does not solve the purpose here. So need assistance to figure this out.
#6
I tried to include your suggestion. Based on that in the setCameraPosition() function, I tried to include if condition to know the diff in the cameraDistance with that of previous value and set the camera position if it is beyond 2.0f or similar value. But this does not apply properly as the initial value itself is not applied. So not sure what else to be done for this to fix. Need help.
#7
Support / Re: Pre loader for opengl
January 12, 2014, 10:47:33 PM
I had included the Toast with duration as Toast.LONG. Still it is too short for my need as it takes more time around 10 secs to finish loading. So after certain reference I looped the toast 3-4 times so it displays little longer duration. Is this good method?
#8
Thanks for your suggestion. I tried to change the code in onTouch event by adding a condition that the zoomvalue is updated only if its value is beyond certain difference with the previous value. But it impacts the zooming. So either I don't know about dead zone properly or I am missing somewhere. Pls help EgonOlsen.
#9
Support / Re: Need info for using bump image texture
January 10, 2014, 07:10:11 PM
I will try to upload the image somewhere and share the path for better understanding. Meanwhile i will check the documentation again for commandline usage of the shadermap
#10
As both the map rotation as well as zoom effect is handled in the 2 finger gesture, even the slight change in the fingers movements between during the rotation, it tries to zoom also. So both these actions interchange during the any of the activity. Pls suggest on how to avoid it
#11
Support / Re: Pre loader for opengl
January 10, 2014, 06:27:29 PM
Thank you for your suggestion. Will use that to indicate user
#12
Support / Pre loader for opengl
January 10, 2014, 04:33:42 PM
I have lots of objects (.pbj) to be loaded along with its texture. It is taking more time around 7 secs to load everything. I would like to add a loading message meanwhile for the user to know whats happening. I am clueless on how to show this in opengl / jpct-ae. It can be even simple text like "Loading...." at the center of the screen
#13
Support / Re: Need info for using bump image texture
January 10, 2014, 04:30:47 PM
With out the inclusion of it, it does look like the normal mapping and hence the projection / depth of map like trees, etc., are looking flat.

I have checked the reference link, but i downloaded and it showed some _sdk folder with some files which I could not understand on how to use that to create the height map from the texture.
#14
Support / Re: Need info for using bump image texture
January 09, 2014, 08:49:09 PM
I tried considering the bump image texture for height. But still no gain. I have attached the bump texture for your reference. As there is size restriction of 64 kb, i could not upload full image, but now have cropped a small portion of it for reference.

Do I need to get the height map image from my client or can we create it from regular texture or bump image.

[attachment deleted by admin]
#15
Thank you EgonOlsen for your inputs. Instead of moving the camera, I have moved the landscape where all the other elements were added as child to it. Also I had created a dummy object and initialized with the center of the map. Then I made the camera to look up the dummy object so I got the map moved properly.

Thanks wyatt. I have modified the code that had the zoom effect included to track the differential movement in x axis. Using that I have updated the onDrawFrame method to rotate the landscape inside necessary condition so that only when 2 finger gesture is made, the rotation happens.

Thanks again all for your inputs.