Main Menu
Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - MemphisM

#1
Projects / Re: Thinking about some RPG..Android version.
February 15, 2014, 10:40:04 AM
Egon, is this project published somewhere?
#2
Support / Re: Performance with many objects, low fps
February 14, 2014, 07:39:29 AM
I didn't say that the objects may overlap each other. For the overlapped objects I set visibility (obj.setVisibility(false)). And fps has improved.
#3
Support / Re: Performance with many objects, low fps
February 13, 2014, 10:31:27 AM
Thanks!
My device is HTC One V.
I don't use any textures, only setAdditionalColor.

Unfortunately, I can't reduce the number of objects. Is the only way merge objects to one (In app I need to choose each object by touching)?
#4
Support / Performance with many objects, low fps
February 13, 2014, 10:01:52 AM
First of all, thanks for the wonderful 3D engine.

I create Android app with many object3D. I need to know the parameters of each object, such as сenter, vertices, bounding box. Each object consists of 2-20 triangles and will respond to collisions (setCollisionMode(Object3D.COLLISION_CHECK_OTHERS)). And I use forceGeometryIndices(true);

The results:
186 Objects  - 24 fps and 186 draw calls per frame;
552 Objects - 12 fps.

Phone:
512 MB RAM
CPU    1 GHz
GPU    Adreno 205
Android 4.0

How to reduce draw calls and improve fps in my case?