What I try to do is:
- Create a mesh of triangles (for now in sight) to have all Property Types calculated.
- With a VertexController, move the vertices of each triangle to trace the work done by the machine.
I do not try to keep the order of the vertices of the triangles because I assume that moving the vertices, the other properties of a triangle should not change. I also tried setting the normal (0, 1, 0) in the VertexController but nothing changes.
Here I show a sketch of what I hope will happen:
https://www.dropbox.com/s/o3md6eu9372mg54/Concept1.gif
- Create a mesh of triangles (for now in sight) to have all Property Types calculated.
- With a VertexController, move the vertices of each triangle to trace the work done by the machine.
I do not try to keep the order of the vertices of the triangles because I assume that moving the vertices, the other properties of a triangle should not change. I also tried setting the normal (0, 1, 0) in the VertexController but nothing changes.
Here I show a sketch of what I hope will happen:
https://www.dropbox.com/s/o3md6eu9372mg54/Concept1.gif