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Messages - paddy

#1
Projects / i just released the raving dead on android
August 13, 2016, 11:10:41 PM
Hey everybody,

I released the raving dead there a few days ago, could anybody with some free time give it a try and please provide me any feedback you might have. this version does not include the night mode i demo'd here earlier as it has some bugs i'd like to work out first

link: https://play.google.com/store/apps/details?id=rubber.cabbage.rave

thanks,
Paddy
#2
Projects / Re: the raving dead
June 07, 2016, 12:09:31 PM
yes, this particular level is very dark, it was meant to give more of a horror type vibe to it. most of the other levels will be in the daytime and should be clearer to view. i'll upload a video of one of the daytime levels soon  :)
#3
Projects / the raving dead
June 06, 2016, 05:02:03 PM
Hey everyone

I'm working on a new project, I decided to completely remake my old game 'lawn of the dead' with better graphics and new features. one of the most interesting features (in my opinion) is a way of randomizing the zombies by changing the color of their clothes and hair textures when they are added, this results in about 14000 different possible zombies.
here is a link to a gameplay video of a new night time mode which uses some of jpct's lighting features to produce some effects i'm very happy with.
please include any comments or criticisms  you have on this

https://www.youtube.com/watch?v=uhbRwTCnkH8

thanks,
Paddy

#4
Support / GLFont
October 01, 2015, 11:57:32 PM
hey everybody

maybe this isn't worth mentioning but i said i'd put it up in case somebody wants to use it or if you want to add it to the GLFont class. it's simply a new method for GLFont that takes a string array in and blits every entry onto a new line using blitstring() everyone is free to use it as they will

thanks again for the wonderful engine  :)

(i tried to attach the modified java class but it wouldnt let me, i've attached the method for anyone who wants to include it )

Quotepublic void blitParagraph(FrameBuffer buffer, String[] st_array, int x, int y, int transparency, RGBColor color)
   {
      int ref=0;
      for(String s:st_array)
      {
         blitString( buffer, s,x, y+(fontHeight*ref), transparency, color);
         ref++;
      }
   }
#5
Support / force closing external activities
March 21, 2015, 07:15:04 PM
hi i recently got a new phone because my old one broke. i got  a samsung galaxy trend(android 4.2) but the weird thing is when i close a jpct activity it also closes the newly resumed/created activity(main menu/gameover screen).

i downloaded the game i released before on the google play store and sure enough it's doing the same thing. this never happened on my old phone (htc one mini(kitkat))

it seems like an issue with the version of android but i was just wondering if anybody here experienced something similar and knew a way to fix it???
#6
Projects / Re: lawn of the dead-android game
April 04, 2014, 01:53:28 PM
I don't mind at all, I'd be very happy to have it mentioned on the projects page  :D
#7
Projects / lawn of the dead-android game
April 02, 2014, 01:08:23 AM
hello everybody

I started using this engine earlier this year and i am very impressed by it. Anyway after a bit of a learning curve with 3d development, i have my first app published on the android market, it's called "lawn of the dead" if anybody is interested in taking a look at it.

Thanks,

Paddy