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Messages - boltimuss

#1
Thanks for the swift response. I had a feeling. I am currently using TrueSpace 3.2 for my modeling. I don't think it can export normals, but since blender can, I'll just use it to export the normals. BTW, I was thinking, if I wrote my own shader to accommodate the lighting, I should be able to work around this shouldn't I?
#2
First off, thank you so much for JPCT-AE!! It is a god-send. I did not want to have to write my own model importer much less deal with the hassle of creating shaders, etc. I only need to add a pretty cylinder. Anyhow, I'm experiencing a weird lighting problem, and was able to produce it with a Cube. I'll also include some screen shots. In the first screen shot the image shows where the edges of the cube are bright, but when the cube is rotated so that when the face is facing the camera, it grows dark. Am I doing something wrong here? I have confirmed that the same behavior exists if I even use the Primitives.getCube method.

Thanks,

~bolt

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